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:Pīoth are obvious choices and both are not unlocked Guild Creatures :/ Set up a maximum revive engine, bring a War Giant (and perhaps some Aspen Ents, if you feel like it), stack those t0 HP gains and slap some Love Giveth & similar junk on top of it. Originally posted by Firlefanz:You're making it way too complicated. So the build I put together takes the increasing strength of 5 of your creatures and funnels it into one strong creature: It has only 3 revives available to it but each time a creature revives it is stronger than before. ^-^ The way I understand Graveborn it is a spec that is kind of all or nothing. I'm not sure, if the base damage of Execution Sentence also takes multipliers into consideration. The goal here is to build up additional damage from Blood-caked Blade, which in turn powers up Retribution (its base damage is affected by multipliers, Blood-caked Blade is just added on top).ĭamage dealt Execution Sentence is boosted by Retribution damage afflicted (composed of base Retribution damage + additional damage from Blood-caked Blade), Crusade (which adds essentially the same as the previous amount on top) and yet another layer of Blood-caked Blade. I'm thinking about trying a Paladin-hybrid + Blood-caked Blade anointment, together with some Carver Mastery trait goodness (including Boss Powers to increase damage taken). The cap on on-resurrect effects doesn't help either, but luckily on-death effects are still stackable. I mean trading off 7 resurrections per battle for 3 guaranteed revives + stats is a steep price to pay. It offers itself as a stat-gain build with a limited number of guaranteed resurrections, but the innate limitations hurt quite a bit. Originally posted by leqesai:Woe Graveborn with Tanukrook is pretty good (while being able to use Katarina's to help keep Tanukrook alive) I'm still not quite sure what to do with Graveborn. Write this off as a Siege Automaton wipe build and start over! x'D Which overkilled this Enemy by like 11 Times. I build this Team completly around woe and when i hit the attack button just for fun i expected to see a 0 instead of : whoopsy 11 Mio Damage. Originally posted by blizzcarsten:Finished building my Woe Build today just to realize that even with Boss Power Trait (50% more damage to my creatures ) Katarinas return just keeps them alive infinite Woe Graveborn with Tanukrook is pretty good (while being able to use Katarina's to help keep Tanukrook alive) Tanukrook is always a good option for Woe builds :P More Healing = Stronger Atk/Int Boost from Inqisitor Divine Strength Perk. Somehow my builds tend to not work like i actually planned them xD.īut i love the unplanned Synergy of my Build.
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Siege Automaton get's his Turn and his Trait ( At the start of this creature's turn, it deals damage to enemies equal to 25% of its missing Health ). Me : Well doesn't matter i have spells to kill my wight after all. ^-^įinished building my Woe Build today just to realize that even with Boss Power Trait (50% more damage to my creatures ) Katarinas return just keeps them alive infinite Originally posted by Firlefanz: Gotta love these strats that gain benefit from the one thing you usually wish to avoid. and even more OP combos/strats that work quite well even at RI5, GotG 100+ and other occasions. Of course there are a couple more start-of-battle cast options.
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Gotta love these strats that gain benefit from the one thing you usually wish to avoid. Imlers/Imlings deserve special mention here, since they do not really utilize start-of-battle casts, but can potentially fire off a devastating chain of spells when they start dying.
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Vulpessesesi into battle comes pretty close to 100%, but this is only really viable with a few niche strategies. I do have to admit that bringing a Chaos Salamander and a few. Combine that with some creature race conversion and the Hubbub trait (Soulflayer Peacemaker) and you got yourself plenty useful casts that are almost guaranteed. Sooner or later you'll wan't to look at the Barbearian trait (The Bearon, exotic creature) in conjunction with the Wallflower trait (Water Salamander) or Cabalist's Incantation perk/anointment. While there are a lot of powerful t0 wipe builds (meaning the fight is over before anything gets a proper turn), Vulpes are not the first choice when it comes to start-of-battle casts (due to being chance based).